A flow is a two-person exchange with defined roles. One side attacks in a structured chain. The other defends and earns the counter. The hub holds 245 of them, and a 3D player that renders both fighters.
A technique on its own is an answer to a question no one asked. In a live exchange, the jab exists to set something up. The sprawl exists because the shot came. Each move is one beat in a chain.
Most online instruction ignores this. You learn moves in isolation, and isolation is exactly how they fail you live. TRITAC packages the chains themselves. That package is called a flow, and it is how Matt has coached exchanges on the mat for years.
The offense side of a flow is exact: step by step, in order. The defense side stays flexible, because real defense is reading and choosing, not reciting. That balance is deliberate. Train both seats and you stop collecting techniques and start reading exchanges.
Video shows you one camera's opinion of a sequence. The 3D player shows you the sequence itself. Both fighters render as motion data on an open floor. Orbit the camera anywhere. Drop the speed to half. Step through beat by beat with the segment strip.
The capture above is the real player running flow #1840, Snap Down Shot to Mount Kata Gatame. Five segments take a standing snap down through to a finishing position on the ground. Each segment names its role, so you know which seat you are studying.
This matters most for solo study. With no partner in front of you, the player shows the exchange from your opponent's side, at a pace your eyes can use. Watch it slow, shadow it, log the reps.
Real flow names from the live system: Slip and Rip vs Jab-Cross. Punches to Clinch Knee. Jab to Outside Leg Kick. Two-beat striking exchanges up to full chains that start with a punch and end on the ground.
Flows are not a fixed library. They are built from the skill map, and the builder ships with the hub. It is the same tool our coaches use.
Pick a starting point. The map shows what connects from there, because every technique carries its verified links. Chain the beats you want to drill, and the sequence is yours: named, saved, and ready to train. A coach who spots a hole in your game can hand you a flow aimed at exactly that hole.
The chains are real, not theoretical. Frame 4 crashes into the Underhook Frame Clinch. Knee Shield Half Guard alone fans into three flows: underhook to standup, side clinch to dog fight, leg entry to deep half guard.
This is what a connected curriculum buys you. The 245 flows in the hub were built from the same map you study, and the map keeps growing. When new connections pass review, new chains become possible.
A flow teaches the sequence. A game finds out if you own it. Games run on the same map: each one takes a slice of the Spine, our connected map of every technique, and adds rules and roles. One partner hunts the snap down. The other defends and scores by earning counters. Drilling becomes live problem-solving with a whistle.
Games are how you close the gap between drilling and sparring without getting hurt closing it. The intensity is adjustable, the goal is narrow, and both partners know their job. It is the step most training skips, and it is the step that makes the sequence yours.
Flows and games are tagged to the skills inside them. Log the work and those skills move on your map, the same as any other training.
Chains, exact and in order
Reads and chooses, live
Earned by the defense, then trained
Underneath all of it
The quiz takes about 2 minutes. The plan it builds is yours free for 21 days.